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View Full Version : Unlimited reloads - moved from "Unit Requests."



DHX
08-07-2008, 06:20 AM
Is there any way to limit the number of anti-ship missile reloads for helicopters on ships? Being able to use a helo to launch an endless supply of anti-ship missiles after you've expended all of your ship launched ASMs sorta runs afoul of realism.

I can't see more than a dozen Sea Skua or Penguins being carried on a Destroyer or Frigate even in time of war.

Are there any sources that give an approximate number of these missiles generally carried aboard a destroyer, cruiser or frigate?

For that matter it would be interesting to know how many harpoons for instance are generally carried aboard a CVN for anti-ship duties. As of right now I bet there aren't a dozen or two on each carrier in the USN.

It would really add to realism if one could limit carriers and ship board helos to a finite weapon load.

Mike D
08-07-2008, 05:20 PM
Is there any way to limit the number of anti-ship missile reloads for helicopters on ships? Being able to use a helo to launch an endless supply of anti-ship missiles after you've expended all of your ship launched ASMs sorta runs afoul of realism.

I can't see more than a dozen Sea Skua or Penguins being carried on a Destroyer or Frigate even in time of war.

Are there any sources that give an approximate number of these missiles generally carried aboard a destroyer, cruiser or frigate?

For that matter it would be interesting to know how many harpoons for instance are generally carried aboard a CVN for anti-ship duties. As of right now I bet there aren't a dozen or two on each carrier in the USN.

It would really add to realism if one could limit carriers and ship board helos to a finite weapon load.

Unfortunately there is no logistical capability in the FC game engine. All ships/carriers/bases have unlimited reloads available for aircraft. Not something I can correct.

DHX
08-08-2008, 06:41 AM
Darn. i figured as much.

Never know until ya ask tho i guess.