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Thread: NWP 19.01 Bugs

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  1. #1
    Join Date
    Feb 2008
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    Austin, Tx.
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    Quote Originally Posted by DHX View Post
    The fuel consumption DPRK SU-25K STK seems to be out of whack. It runs out of fuel in just a few minutes.
    Updated range
    Mike Dobbins
    NWS Team
    Naval Warfare Project

  2. #2
    Join Date
    Jun 2009
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    Hi Guys...Seem to have problems with a few scenarios..Red Bear 2 for example.. It took a typhoon, 5 AA missiles to shoot down a TU Bear recon aircraft..Most of the missiles just went round in circles..And when the main battle starts, most air missiles do the same, including SAMS from my ships..Any ideas ??

  3. #3
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    From my personal experience, playing without time acceleration usually solves the problem.

  4. #4
    Join Date
    Jan 2010
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    Hi,

    Was playing Oskar's scenario (Pakistan vs. Iran) and noticed that
    -- J-7E refuses to attack a ship with cannons
    -- Osa 1 FCPGs refuses to attack the SSMs with 2 x 25mm (should be 2 x 30mm IMHO BTW)
    -- J-7E refuses to attack SSMs both with AAM and 30mm.
    Last edited by tomo pauk; 01-08-2010 at 10:00 PM. Reason: Not Osa 2, but Osa 1

  5. #5
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    Jan 2010
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    In the 'Azure blue' scenario, the Harriers (GR.7) acknowledge the order to attack airport, yet they don't release any bombs/missiles. Also it's pain to execute attack by the Sea Harriers in STK livery vs. the same target.

  6. #6
    Join Date
    Feb 2008
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    Somewhere On The Planet May Be The UK
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    Quote Originally Posted by tomo pauk View Post
    In the 'Azure blue' scenario, the Harriers (GR.7) acknowledge the order to attack airport, yet they don't release any bombs/missiles. Also it's pain to execute attack by the Sea Harriers in STK livery vs. the same target.
    Hello tomo pauk.

    Have you made a test mission to check that there is a problem with the aircrafts or the mission its self?
    Britannia Rule Waves (Yet right not now ) and Who Dares Wins

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  7. #7
    Join Date
    Feb 2008
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    Quote Originally Posted by O.K. View Post
    From my personal experience, playing without time acceleration usually solves the problem.

    Yeah time accel hoses SAMs and AMRAAMs.

    The problems I've noticed with AIM-120s looks an awful lot like what happens if you time accelerate with them in the air.

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