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Thread: WCNAW V1.0 Online Manual and Ship Data Chart Feedback/Discussion Thread

  1. #11
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    Hmm, while waiting looking at the screen shots and the manual.

    These might be a bit cryptic to many players:
    BRG: Bearing to target.
    ASP: Aspect of target.

    You might want to define them, a simple diagram would make it easy.

  2. #12
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    These additions might seem to have been a bit redundant, but honestly I spent a lot of time digging most of this out of the text and observing the game; and there were still a couple of things you have now added that I was unsure if my guesses were correct.<snip>
    Hi Ak, that is why I started up a "feedback" thread for the manual and posted the manual online. This allows me to rapidly update and improve the manual for all players to read over.

    Thanks.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  3. #13
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    Quote Originally Posted by Akmatov View Post
    Hmm, while waiting looking at the screen shots and the manual.

    These might be a bit cryptic to many players:
    BRG: Bearing to target.
    ASP: Aspect of target.

    You might want to define them, a simple diagram would make it easy.
    I will see what I can do..
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  4. #14
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    Feb 2008
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    Manual correction.. the TacMap grid is in 10,000 yard increments, not 5,000. Manual updated.

    Thanks.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  5. #15
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    Feb 2008
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    Note.. the ship data charts still show gun battery ranges as "range bands".. we are in the process of updating those figures to actual gun ranges in kyds.

    Thanks.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  6. #16
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    Apr 2008
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    Glad you caught that!

    I'd have been confused.

  7. #17
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    Ship Data chart updated and reposted.. thanks.

    http://www.navalwarfare.info/files/W..._Ship_Data.zip
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  8. #18
    Join Date
    Aug 2008
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    A couple of things that may be addressed.......when playing a scenario how do you know which fleet you want to control? For example, when playing Robert's 'Norway Encounter' the briefing states..'the British Renown drives off the German BCs during the Norway Invasion'. You then have the option of selecting Fleet 1 or 2. I assumed since the British were named first they would be Fleet 1 but that wasn't the case.

    Also, maybe I missed it when reading the manual, but does a loaded scenario override the game options, specifically AI aggressiveness?
    John

  9. #19
    Join Date
    Feb 2008
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    To JSOM,

    The scenario briefing should imply which side is which .. that part is up to the scenario designer. As has WCNAW the ability to model mixed fleets there is not really a way for me to add a descriptor in the dialog for which fleet to command, example, fleet 1 = RN.

    I just added this information to the submitted scenario thread and asked the same on the scenario discussion thread.

    Note: Please add into your breifing which fleet is commanded by each fleet number. Example: Fleet 1 = [some or all of the following: ships/divisions/nationality].


    As to the game and combat options.. no they are not overwritten. They can only be changed by changing them during game play or prior to combat.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  10. #20
    Join Date
    Apr 2008
    Posts
    94

    Default

    Thanks, that is something I've squeaked about before myself. It should be a standard part of the scenario brief, and hasn't been up to now.

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