v1.05 is live,
http://forums.navalwarfare.org/showthread.php?t=5
v1.06 is underway including the addition of the USN WW1 database.
Thanks.
v1.05 is live,
http://forums.navalwarfare.org/showthread.php?t=5
v1.06 is underway including the addition of the USN WW1 database.
Thanks.
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
It occured to me (because I am a bit slow this days...) that the new map removes the limitation to 4 divisions per side since now many more can be displayed. Same happens with the 8 ships per division limit. It would seem that up to 10 may now fit in the screen.
Is it feasible?
As noted in our WCNAW FAQ larger battles are in the works.. 3 of the major planned engine upgrades in the works are USN WW1 (underway), larger battles, and terrain features.
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
Do you think it is feasible to one day be able to direct individual turrets on the same ship to fire at different targets? Might come in handy if a ship has enemies both fore and aft.
Can dud shells cause kinetic damage to ships instead of being counted as a complete miss?
Will there ever be a chance for a torpedo spread to hit a non-targeted ship in the same division?
And lastly, there are some abbreviations in the AAR that I'm not sure about:
BR = Bridge, CR = Crew, PR = ?, ST = Steering (?), FC = Fire Control, SL = ?
Thanks.
Robert Schoneman
NWS Team
Super Moderator
USS Massachussetts Tour Book
A collision at sea can ruin your entire day- Thucydides, 5th century B.C.
Everyone is more or less mad on one point- Rudyard Kipling.
Split targeting is unlikely as it was only done on extremely rare occassions with poor results. SB/TB starboard/port broadside targeting however will be added soon.Do you think it is feasible to one day be able to direct individual turrets on the same ship to fire at different targets? Might come in handy if a ship has enemies both fore and aft.
Dud shell hits are not counted as a "miss".. they are counted as hits that cause less damage.Can dud shells cause kinetic damage to ships instead of being counted as a complete miss?
Yes.. more on this topic soon.Will there ever be a chance for a torpedo spread to hit a non-targeted ship in the same division?
PR = propulsion, ST = steering, SL = searchlights.And lastly, there are some abbreviations in the AAR that I'm not sure about:
BR = Bridge, CR = Crew, PR = ?, ST = Steering (?), FC = Fire Control, SL = ?
Thanks.
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
During the "Disengage Ships" part of the turn, would it be possible to show ammunition for the ships? Right now, it only shows the ship name, which makes it hard to know if I should disengage a ship due to lack of ammo.
Thanks.![]()
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me