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  1. #1
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    Exclamation WCNAW UPDATES NEWS THREAD

    WCNAW v1.03 now available;

    http://forums.navalwarfare.org/showp...34&postcount=3

    See link above for specific details.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  2. #2
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    WCNAW V1.04 Now available,


    http://forums.navalwarfare.org/showp...34&postcount=3


    WCNAW V1.05 underway... more news to be posted very soon!
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    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  3. #3
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    WCNAW V1.05 PENDING UPDATE LIST. Estimated posting date, 11/20/09 to 11/23/09.

    * WW1 RN DD Faulknor number of 4" gun mounts corrected to 6. FP was correct at 4.
    * Smoke screen corrections based on ship speeds.
    * Disabled ships now shows speed of 0.
    * IJN CL Katori, training CR, removed from random battle generator.
    * Divisions with more then 2 ships reduced by 2 knots - cohesion doctrine.
    * Disengaging/Disabled/sunk ship sometimes showing overlap on TacMap - fixed.
    * RMB when asked to "enter targets" sets all ships with no targets to "auto-hold".
    * Locked maneuvers/firing will only unlock when enemy ships are detected or initiate gunfire.
    * Divisions with ships eligible to disengage are now highlighted on the TacMap.
    * Auto-disengage parameters updated. (See updated manual to be posted soon.)
    * AI fleet tactical maneuvers corrections and updates.
    * Disengaging tag shown below ships selected to disengage.
    * AI torpedo attack, gunnery targeting, and tactical maneuver updated.
    * USN De Moines name corrected to Des Moines, radar fixed.
    * Loaded saved games will start with the MB targeting phase where it left off.
    * Corrected scoring system.
    * Detection code corrections.
    * RM Littorio SB gun correction.
    * Speed loss due to battle damage corrections.
    * Various ship graphics updated.
    * Ship course and torpedo mounts added to AAR.
    * Torpedo maximum range added to ship display.
    * Division evasion correction.
    * Ocean and music sound volume improvements.
    * Deck hit vs Belt hit calculation correction.
    * Sea state level now shown, and updated, in random battle generator dialog.
    * Minor interface dialog improvements.
    * Bridge damage will now directly effects crew effectiveness.
    * Improved gunfire animations.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  4. #4
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    Default

    Updated 11/22
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  5. #5
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    Posts
    4,253

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    v1.05 posted, 11/26/09

    http://forums.navalwarfare.org/showthread.php?t=5

    v1.06 underway.. thanks.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

  6. #6
    Join Date
    Feb 2008
    Posts
    4,253

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    v1.06 posted, 12/6/09

    http://forums.navalwarfare.org/showthread.php?t=5

    v1.07 underway.. (Start of USN WW1 database) thanks.
    Christopher Dean
    Director of Operations / Projects Designer
    Naval Warfare Simulations
    http://www.navalwarfare.net
    NWS Online Combat Gaming Store
    http://www.nws-online.net


    Click here for the forum policies and registration instructions.

    "Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me
    "Tactics : The ultimate force multiplier or divider." - Me
    "Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me
    "Before one judges the quality of a military force one should judge the quality of their opposition." - Me

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