WCNAW v1.03 now available;
http://forums.navalwarfare.org/showp...34&postcount=3
See link above for specific details.
WCNAW v1.03 now available;
http://forums.navalwarfare.org/showp...34&postcount=3
See link above for specific details.
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
WCNAW V1.04 Now available,
http://forums.navalwarfare.org/showp...34&postcount=3
WCNAW V1.05 underway... more news to be posted very soon!![]()
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
WCNAW V1.05 PENDING UPDATE LIST. Estimated posting date, 11/20/09 to 11/23/09.
* WW1 RN DD Faulknor number of 4" gun mounts corrected to 6. FP was correct at 4.
* Smoke screen corrections based on ship speeds.
* Disabled ships now shows speed of 0.
* IJN CL Katori, training CR, removed from random battle generator.
* Divisions with more then 2 ships reduced by 2 knots - cohesion doctrine.
* Disengaging/Disabled/sunk ship sometimes showing overlap on TacMap - fixed.
* RMB when asked to "enter targets" sets all ships with no targets to "auto-hold".
* Locked maneuvers/firing will only unlock when enemy ships are detected or initiate gunfire.
* Divisions with ships eligible to disengage are now highlighted on the TacMap.
* Auto-disengage parameters updated. (See updated manual to be posted soon.)
* AI fleet tactical maneuvers corrections and updates.
* Disengaging tag shown below ships selected to disengage.
* AI torpedo attack, gunnery targeting, and tactical maneuver updated.
* USN De Moines name corrected to Des Moines, radar fixed.
* Loaded saved games will start with the MB targeting phase where it left off.
* Corrected scoring system.
* Detection code corrections.
* RM Littorio SB gun correction.
* Speed loss due to battle damage corrections.
* Various ship graphics updated.
* Ship course and torpedo mounts added to AAR.
* Torpedo maximum range added to ship display.
* Division evasion correction.
* Ocean and music sound volume improvements.
* Deck hit vs Belt hit calculation correction.
* Sea state level now shown, and updated, in random battle generator dialog.
* Minor interface dialog improvements.
* Bridge damage will now directly effects crew effectiveness.
* Improved gunfire animations.
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
Updated 11/22
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
v1.05 posted, 11/26/09
http://forums.navalwarfare.org/showthread.php?t=5
v1.06 underway.. thanks.![]()
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me
v1.06 posted, 12/6/09
http://forums.navalwarfare.org/showthread.php?t=5
v1.07 underway.. (Start of USN WW1 database) thanks.![]()
Christopher Dean
Director of Operations / Projects Designer
Naval Warfare Simulations
http://www.navalwarfare.net
NWS Online Combat Gaming Store
http://www.nws-online.net
Click here for the forum policies and registration instructions.
"Intel warfare: Inflict more FOW on your enemy then what he can inflict on you." - Me"Tactics : The ultimate force multiplier or divider." - Me"Money spent on weapons that deter a war is always better then lives spent on fighting a war." - Me"Before one judges the quality of a military force one should judge the quality of their opposition." - Me